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Scalable Vector Graphics. A proposed format by the World Wide Web Consortium (W3C) for web page graphics based on vectors, rather than bitmap formats. These files will normally be smaller than bitmap files and will scale to different size screens. See the W3C Scalable Vector Graphics page.
ISP Glossary:

SVG - Hmm I am beginning to believe that my first calculations for the ack speedwere wrong.( In the future the program should auto-calculate this :D )Since the packet size has changed the calculations have to be re-done.And this time I am gonna do it out in the open and not on a crappy piece ofpaper lol.The goal is 9.9 MB per seconde.The header overhead for data packets is. 23 bytes.1472 - 23 = 1449 bytes of pure data per packet.9.904.035 / 1449 = 6835.08 packets needed per sec.So that is 6835 ( i'll ignore the 0.8 )The header overhead for a multiple ack packet is 20 bytes.So that is1472 - 20 = 1452 bytes of pure data per multiple ack packet.Since each ack is default 4 bytes this means1452 / 4 = 363 acks per multiple ack packet.This means1449 bytes of pure data * 363 = 525987 bytes can be acknowledged with 1multiple ack packet.9.904.035 bytes have to be acknowledge so that is:9.904.035 / 525987 = 18.8 packets needed to ack it.That's roughly 19 multiple ack packets per sec needed.At this point I don't know exactly how to proceed... I''ll have to check thecode because I think the Speed limit is basedon data+header and not on one extra header etc... but at this point i dontcare :DSo that is 19*1472 = 27968 bytes per sec ack speed. ( almost correct :) )So to make it fair it should be double.This means 55936 ack speed per sec. that is more than enough.So that should be the (almost) correct setting for double ack speed :P :DSkybuck.




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